Patch Loader

🧩 Shared Compatibility System

All TStudio resources rely on a central compatibility system powered by:

  • tstudio_zmapdata – Shared map data used by all maps.

  • patch_loader.lua – Our custom loader that detects installed maps and activates fixes automatically.

  • tstudio_maps_patches – A dedicated folder for automatic compatibility patches.

You don’t need to configure anything manually. Once you follow the folder structure, the system will handle detection and activation of patches automatically.


Make sure your resource structure looks like this:

resources tree
resources/
β”œβ”€β”€ [tstudio_maps]/
β”‚   β”œβ”€β”€ tstudio_map1
β”‚   β”œβ”€β”€ tstudio_map2
β”‚   └── ...
└── [tstudio_maps_patches]/
    β”œβ”€β”€ tstudio_zpatch_map1_map2
    └── ...

βš™οΈ server.cfg Setup

To ensure correct loading order, your server.cfg should include:


πŸ” How It Works

  • Detects which maps are active

  • Sorts and prioritizes necessary patches

  • Starts only the relevant fixes to avoid overlap or performance impact

This means you can freely combine TStudio maps without worrying about compatibility or patch conflicts.


πŸ§ͺ Before You Go Live

We recommend:

  • Always testing new map combinations on a development server

  • Keeping tstudio_zmapdata updated

  • Never renaming patch or map resources


πŸ†˜ Need Help?

If you’re experiencing issues or unsure whether a patch is active, our team is here to assist:

πŸ‘‰ https://discord.gg/tstudio

Last updated 6 months ago